Gameplay Engineer - Unity - Contract Position
Unreal Gigs
Santa Monica, california
Job Details
Contract
Full Job Description
We're currently on the lookout for a Gameplay Engineer to build dynamic gameplay mechanics and systems that fuel our games. Our current focus is on a game that melds physical gameplay, modular design, and shooting in Virtual Reality (VR).
At our company, you'll enjoy a remote-friendly environment, with our team distributed across different continents. We offer stock options, games allowances, and unlimited time off, in a vibrant work culture that puts your work-life balance at the forefront.
Responsibilities:
- Develop various gaming components for VR game.
- Create tools that enhance and empower gameplay.
- Write clean, robust, and reusable code.
- Debug, optimize, and maintain existing code.
- Understand the game design and create corresponding technical designs.
- Follow and improve upon existing development processes and standards.
- Collaborate closely with other team members on programming issues and concepts.
- Engage in regular playtests and provide feedback to assess what aspects of the game are fun, what need fixing, and what could be improved.
Requirements
- Minimum of 3 years of programming experience in the gaming industry.
- Good understanding of Unity editor scripting.
- Experience working on multiple games, including one VR game, and seeing full lifecycle project delivery.
- Excellent programming skills in Unity3D development using C#.
- Clear understanding of design patterns like Entity-Component model/Data-Oriented Model and MVC pattern.
- Basic understanding of the Graphics Pipeline, Shaders, and 3D Maths.
- Clear understanding of various protocols like HTTP.
Bonus Qualifications
- Proven experience working on an online game with a large user-base.
- Experience with multiplayer game development.